![]() Or, force an enemy army to sally out from a minor settlement. Pick one before battle, pay the cost, and knock the enemy hero down to half health before the battle even starts. Memnon’s army can’t use agents, so instead you’ll have access to camp followers that bestow a variety of special abilities. Memnon himself is a beast in melee, but he’s also an interesting pick just by virtue of having a completely different culture represented in Troy. There’s some great variety, with options to specialise by buffing certain regions. Memnon has no traditional recruitment buildings, instead spending resources to add a selection of troops from a chosen region straight into the special recruitment pool. Through building chains and tech, you’ll steadily unlock more regions to request reinforcements from. Razing settlements offers a movement bonus and a chunk of resources, complemented by a tab to show you which resources you’ll get from each settlement’s ashes. If you’ve played Taurox in Total War: Warhammer 2, you’ll find Memnon to be a similar experience, albeit with a bit more finesse. Aethiopia is a horde faction on a mission to burn everything the Danaans have ever so much as breathed on. The campaign mechanics don’t quite have enough character to carry things on their own, and Rhesus himself doesn’t do much to pick up the slack. Rhesus, by comparison, is a bloke with a spear who likes trees. For 25 hours, I threw giant rocks at men of reasonable height that nonetheless looked like tiny beetles next to Ajax’ magnificent stature, and it was great. There’s nothing wrong with a fairly rote Total War campaign, I think, as long as the hero you’re playing has enough character to make standard victories fun just by virtue of their presence on the battlefield. The more forest regions Rhesus owns, the more bonuses the host armies get.Ī roster rich in ambushers and some beefy chariots aside, that’s kind of it for Rhesus. So, a host of drawbacks, but also very useful for weakening enemy settlements or having low-cost defenders for your own. They’re not especially elite units, they can’t capture settlements, nor replenish, nor reinforce or be reinforced. Pay the toll, instantly summon a full 20 stack of wild forest bastards. These forces require a huge upfront food cost, but have greatly reduced upkeep. Once the gods are fat and happy, Rhesus can spend that devotion on raising Countless Host armies – one for every forest region owned. The more powerful of these cost devotion, but a few increase it.Ī Total War Saga: Troy – Rhesus & Memnon. Bonuses are things like upkeep reduction, replenishment bonuses, global happiness increases, and so on. Faction and army bonuses, access to elite units, the favour of a specific Greek deity. A theoretical pyre sits at the centre of his empire, upon which bundles of food, wood, and precious metals are incinerated in the hope the fickle gods might pay attention to the smokey updrift. Rhesus’ campaign hinges on a unique resource called devotion, initially gained by performing ritual sacrifices. Here, he makes a bit more of an impact, lending character to the minor factions at the northernmost part of the map, with the eventual goal of uniting Thrace. The Thracian King’s role in the Iliad is similar to Jack Woltz’ in The Godfather, in that his most notable characteristic is being careless with very expensive horses. He’s a big lad with a big beard that wears a big dead bear for a cape. I’d prefer to end on a high note, so let’s talk about Rhesus first. But it also feels like Troy is well and truly running on fumes for this last leg of its sprint to the finish line. It’s always good to see it stretched and formed differently. Total War’s formula has long been both its Achilles Heel and Trojan Horse, secret weapon and fatal flaw. ![]() Structurally, it experiments with campaign pacing and unit recruitment in interesting ways. Rhesus and Memnon is smaller, more focused, and cheaper. READ MORE: ‘Wolfstride’ review: a stylish mech-smasher that takes some warming up.This final content drop for Total War’s jaunt across the Aegean comes hot off the winged heels of Mythos, an expansion so good that difficult second epic syndrome was inevitable. It’s the end of a year so long that anyone claiming they can remember when it started should be treated with the utmost suspicion, and possibly herded into a corner and kicked in the shins until they repent.
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