![]() Game icon and name - Complete the fields of the info boxes.Configurable RetroArch options per game.Internal database, so the program can auto-fill some fields for you.Note: This utility has been integrated into New Super Ultimate Injector. It written based on RetroArch 1.3.3 and the last version of PocketSNES, CATSFC, CATSFC Plus and snes9x next core. Ultimate SNES Forwarder Maker for 3DS is a Windows tool that takes a Super Nintendo backup file and it converts it to an installable CIA for your N3DS with CFW. Start ( new ProcessStartInfo ( workPath " \\3dstool.This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. Properties namespace New_Super_Ultimate_Injector_for_3DS. CTR_Graphics using New_Super_Ultimate_Injector_for_3DS. Cryptography using New_Super_Ultimate_Injector_for_3DS. Anyway thanks for continous development of this project. at the same time we can also put a warning to avoid colliding title IDs thats why i think its not that big deal. I think its the users responsibility to what ID should he/she choose. The biggest issue that's been holding me up with this is actually title IDs-there isn't really a great way to generate per-game title IDs without keeping track of which games are already installed or having a chance of colliding with other titles. My approach is not the best one, since every CIA contains a copy of mGBA Hoping a collaboration between and so that when theres mGBA update, the CIA forwarder fork will also updated. Hope you can build a GUI for it since not all people are familiar compiling github projects. Docker and the cia will be created in "build-3ds/install/usr/local/cia/". You need to put your banner/icon files and the path to your ROM in the folder "res/3ds_custom_data/" which I created. I think it really needs its own fork cuz the implementation on how it works is a bit different (cia forwarder) compared to the actual emulator. created a fork, so if someone is interested in the changes can try them on their own: Nice to see thats possible now, thanks for making it possible. However it works until there is an official way :) ![]() My approach is not the best one, since every CIA contains a copy of mGBA and the creation is not really user friendly. I used the New Ultimate Injector by Asdolo ( ) to create the banner and icon files (you can export them in the project tab, make sure to use the. I created a fork, so if someone is interested in the changes can try them on their own: I also changed the CMake file to use other banner and icon files and to randomize the title id. I changed the GUI loading code so the path to a ROM file is directly loaded when starting mGBA and it works perfectly so far. I really would like to have a CIA version for some games like Yoshi's Universal Gravitation (only mGBA supports the gyro-sensor) So I tried some small changes myself. Hello, I am really thankful for this project and I was also hoping for an implementation, but I guess there is currently not enough interest for this. (On the other hand, if anyone more experienced wanted to weigh in with the code I'd be happy to test). I have done some limited development in the past (for personal use rather than professionally) so I may be able to have a crack at this if I know where to start. I'm not necessarily looking for anyone to do this for me - I'd just really appreciate some pointers. I'm looking for ways to get those last few tricky games onto my home screen without using injection, as mGBA seems to provide much better compatibility in some cases (and more options are good!). cia file that could call mGBA to start and stop with a specific rom? (ie, the cia is executed and starts the cia version of mGBA with a call that loads a specific ROM, and then when the emulation is stopped mGBA auto closes).Īlternatively, how tricky would it be to build a cut down 'wrapper' version of mGBA that is either hardcoded (or uses a config entry) to start a ROM at launch, and then close when the emulation finishes? I appreciate that this would require multiple mGBA installs (one for each game) but mGBA is pretty small, and I have a 128GB SDXC with plenty of room to spare. I have an N3DS, and the framerate in mGBA is just fine (as is sound in the latest nightly), so the only real benefit from injection is having shortcuts directly to games on my home screen - which is the only real feature that I care about. Obviously it works better for some games than others (for example, SMA4 or the Pokemon titles requiring a lot of messing around with hex patches etc, and even then not functioning properly). I've been looking into the benefits of VC injection for GBA backups rather than using emulators.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |